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 Post subject: How much more graphics muscles needed for 1440p?
PostPosted: Sun Aug 23, 2015 2:55 pm 
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Location: Sweden
I am tempted to buy a new 27 inch 2560x1440 monitor. Not mainly for gaming, but it could be nice to be able to play World of Warcraft (the only game I play) on the new monitor at native resolution.

Today I get 50-100 fps with a XFX Radeon R7 250 Passive at 1920x1200 and with mostly High settings. I suppose that card has to be replaced, but how high do I have to go to manage the new resolution?

I am looking at GTX 750 TI -> GTX 950 TI -> GTX 960.
My personal guess is that GTX 750 is too weak but that GTX 960 should be enough, or am I wrong. Anyone who can tell?


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 Post subject: Re: How much more graphics muscles needed for 1440p?
PostPosted: Sun Aug 23, 2015 9:10 pm 
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The GTX960 should be enough to handle WOW at 1440p, probably the GTX950 could as well, WOW really inst a demanding game on the GPU side.

Maybe Steve can share more insight since he still plays WOW.

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 Post subject: Re: How much more graphics muscles needed for 1440p?
PostPosted: Sun Aug 23, 2015 11:27 pm 
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LongJan wrote:
Anyone who can tell?

TechPowerUp! uses WoW as a benchmark for their GPU reviews since a while, you may check there.

About WoW benchmarks, another source (for comparison purposes) may be the german (paper) review PCGH:

Image

Hope this helps.

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 Post subject: Re: How much more graphics muscles needed for 1440p?
PostPosted: Mon Aug 24, 2015 5:27 am 
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Yeah, WoW isn't that demanding for GPU. The GTX 950 should let you run 60fps at 1440p with max settings. Assuming your CPU is at least a 3GHz+ dual core.

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 Post subject: Re: How much more graphics muscles needed for 1440p?
PostPosted: Mon Aug 24, 2015 9:01 am 
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Joined: Sat Mar 17, 2007 11:06 am
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Location: Sweden
Thanks for the replies!

A bit ashamed I couldn't find TechPowerUp WoD benchmarks by myself.

It seems clear that GTX 950 should be fine for 1440p, but now I am tempted to go for GTX 960 and a 32 inches 3840x2160 IPS monitor :D

Nah, still have some doubts about 4K. Readability, scaling and such things...


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