Re: Video editing workstation
Posted: Sat Mar 15, 2014 12:59 pm
bonestonne,
It's not a decoder, converter or ripper. It's a playback engine component that's currently supported by a few HTPC programs. What professional standards are you talking about? 10-bit output, 16-bit internal precision, linear-light processing, full color management with 274,625 point 3DLUT support?
Currently NLEs don't use it, but neither you or zsero have been able to explain how Premiere uses makes use of the GPU, so I mentioned it as a benchmark of sorts. No doubt, if a modern NLE uses GPU shader power under the hood the code would have to be more efficient than MadVR rather than less.
It's not a decoder, converter or ripper. It's a playback engine component that's currently supported by a few HTPC programs. What professional standards are you talking about? 10-bit output, 16-bit internal precision, linear-light processing, full color management with 274,625 point 3DLUT support?
Currently NLEs don't use it, but neither you or zsero have been able to explain how Premiere uses makes use of the GPU, so I mentioned it as a benchmark of sorts. No doubt, if a modern NLE uses GPU shader power under the hood the code would have to be more efficient than MadVR rather than less.