DiRT * 56K warning - lots of screenshots *

Our "pub" where you can post about things completely Off Topic or about non-silent PC issues.

Moderators: NeilBlanchard, Ralf Hutter, sthayashi, Lawrence Lee

Post Reply
miahallen
Posts: 305
Joined: Thu Jan 18, 2007 10:31 pm
Location: Japan

DiRT * 56K warning - lots of screenshots *

Post by miahallen » Wed Jun 06, 2007 4:54 am

Anyone see this new demo yet...it's pretty impressive:

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image


It's got a really nice damage model too, not just on the cars, but the enviornment as well. Run into a picket fence, and it does some damage to the car, and destroys the fence. Run into a tree, and your car is demolished (sometimes even undrivable :p ).

Sylph-DS
Posts: 223
Joined: Wed Apr 04, 2007 2:56 am
Location: The Netherlands

Post by Sylph-DS » Wed Jun 06, 2007 5:42 am

Looks nice, haven't played a decent Rally game in a while (last was Rally Masters, in like, 2000), is it for PC?

ryboto
Friend of SPCR
Posts: 1439
Joined: Tue Dec 14, 2004 4:06 pm
Location: New Hampshire, US
Contact:

Post by ryboto » Wed Jun 06, 2007 5:57 am

i enjoyed the demo, my only gripe with real time damage is that it hasn't been used often enough. Why is it that a DOS game(carmageddon) could have real time damage, but it takes us this long to see it in another series? With all the physics marketing getting shoved down our throats you'd think racing sims would have been affected too. I'm glad a game that looks decent finally incorporated it, but still, it's taken a long time.

As for the game itself, steering seems almost too tight, nearly arcade-esque.

Emyr
Posts: 91
Joined: Wed Jun 06, 2007 10:48 am
Location: Cardiff, UK

Post by Emyr » Wed Jun 06, 2007 11:32 am

re: Second image...

They haven't quite modelled these two facts yet:
-Tyres are usually soft.
-Sand has to go somewhere if your object is partly beneath the surface.

I guess it's picky fools like me which mean they should never let us see game stills from games which aim to be realistic :lol:

miahallen
Posts: 305
Joined: Thu Jan 18, 2007 10:31 pm
Location: Japan

Post by miahallen » Wed Jun 06, 2007 12:55 pm

Emyr wrote:re: Second image...

They haven't quite modelled these two facts yet:
-Tyres are usually soft.
-Sand has to go somewhere if your object is partly beneath the surface.

I guess it's picky fools like me which mean they should never let us see game stills from games which aim to be realistic :lol:
Nope, not picky, this has been one of my gripes for years. :x

ayjay
Posts: 48
Joined: Mon Apr 23, 2007 11:01 am

Post by ayjay » Tue Jun 12, 2007 7:11 am

There's a new sega rally game in production which i think deals with both those issues and deforms the tracks like motorstorm on the ps3. The screenshots ive seen don't look as pretty as Dirt though. I've been playing the demo and it's good fun :wink: though i need to ditch the keyboard if i buy the game. Ow...

PopCorn
Posts: 346
Joined: Tue Dec 12, 2006 5:09 pm
Location: U.S.A. Massuchusetts...... *Folding For SPCR*
Contact:

Post by PopCorn » Tue Jun 12, 2007 1:54 pm

is it a computer game... because i googled "DiRT" and didnt come up with anything thats a game

miahallen
Posts: 305
Joined: Thu Jan 18, 2007 10:31 pm
Location: Japan

platform question

Post by miahallen » Wed Jun 13, 2007 12:39 am


Post Reply